Saturday, March 10, 2012

3D model design

New topic:


To further develop my engagement with Creativity, I have decided to pursue 3D model design as a way to show that I am trying to develop a skill that is not taught at this school and that this is an area of great interest to me as a gamer and concept designer. I felt that this particular topic would be very interesting for me to pursue because the market for video games is constantly evolving and changing to meet new expectations and new audiences. I have very little actual knowledge or understanding of how designers create what they do, in terms of creating subjects with seamless polygons (refer to comparison below), so most of what I will probably create will be purely based off of trial and error attempts at a final product. A point that I want to make clear about this is that what I am trying to do is merely create a sort of template model which mainly entails that I will not be going into the extreme specific details of each piece I make due to time constraints.


My area of focus:

I have decided to focus on creating spaceship models for this project. The main inspiration for this is the fact that since the spaceships used in games are fictitious with design qualities taken from real existing ships, what this does for me is it gives me a form of artistic freedom to create my own base designs and then weave in some features of modern day ships. I plan on approaching this topic in two stages. First, I will draw up concept designs of what I have in mind and discuss what I think about the piece as well as modifications that I would make to the designs. Second, I will create the 3D model and then comment on the overall impression I have of it. I will follow these steps for each model that I create.

The following is a summary of the different types of 3D spaceship designs I plan to create (all are really ship types):

-Frigate
-Battleship
-Carrier

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